Princess "HBIC" Allura (
princessences) wrote2018-07-03 11:18 pm
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deerington
IN CHARACTER
Character Name: Allura
Canon: Voltron: Legendary Defender
Canon Point: Season 5, Episode 6: "White Lion"
In-Game Tattoo Placement: A small blue and pink watercolor-style tattoo of just antlers at the back base of her neck. [ reference ]
Current Health/Status: Alive and healthy.
Apparent Age: Late teens/early twenties. I usually say around 20.
Actual Age: Unknown. The actual aging rate of Alteans hasn't been explained yet. "Late middle age-ish" or "old" might be around 600, which could put her somewhere in the 100-200 range if they age at a comparable rate, just over a longer period of time. She was asleep for 10,000 years, but she did not experience that time.
Species: Alien: Altean
History: Allura @ Voltron Wiki and
Hometown/World: Atlea @ Voltron Wiki. Since it's destroyed we do not get to see exactly what it was like other than through some flashbacks and castleship recreation. It has similarities with Earth in large landmasses of green. Oceans can be implied but are never mentioned and Alteans are not familiar with the concept of rain, but Coran has mentioned giant flaming rocks falling from the sky, so it's possible there was frequent and violent volcanic activity. There appear to be something like dyson spheres around the planet, though the actual function is unknown. Alteans were very proficient with technology and alchemy.
Personality: As a princess and representative of Altea, it is Allura's responsibility to portray a good face. She successfully embodies the poise required of her position. She is careful with her words and sensitive to the needs of others, or at least she tries to be. Alteans were considered excellent diplomats and the way she announces Voltron and gathers forces to join in the Coalition and fight against Zarkon's oppression shows that Allura has a knack for this as well. She is intelligent and tactful both on and off the battlefield, able to coordinate amongst various teams for large-scale operations as well as improvise in the heat of the moment. She is aware of the roles and responsibilities required of her as a station and as one of the last Alteans alive and does not consider them a burden. If anything she wants to excel at them.
These are all important traits for a Princess to have, but no one that many might associate with them. Allura is clearly trained in hand-to-hand combat and knows how to defend herself--decidedly not the Princess who sits in a tower and waits to be rescued. She is a natural leader and unafraid to take control of a situation, however she is shown to give heed to or follow the input of others if she trusts them or believes they have more expertise for a given situation. Most of the time. For all her empathy and understanding, Allura can be very stubborn and does not take well to being challenged during those times. Though she is at least a young adult by Altean standards, it's her stubbornness that can cause Allura to act childish, such as her inherent belief that Zarkon was tracking them through her and thus flew off into space with Keith with little to no good plan on how to get back. This shows that even with her experience, she still has room to grow.
Betrayal cuts deep with Allura and she does not forgive and forget easily. Zarkon's destruction of her homeworld and the genocide that followed is not something that Allura ignores. Earlier in the series it is her main driving motivation to start fighting as soon as she's awakened and reform Voltron. It also leads her to be extremely prejudiced against anyone of Galran heritage, such as the Blades of Marmora and Keith, one of her Paladins. But it's through his actions that she sees the error in her way of thinking. It's not an easy switch to make, but it keeps her open-minded and helps her find new allies in the Blades, which are largely Galra. It should also be noted that if she trusts someone implicitly she will look past her own hangups, such as when Shiro wanted to originally reach out to the Blades. Allura did not like the idea at all, but she trusted Shiro enough to go through with the meeting, which proved beneficial in the end for everyone.
When Allura does trust someone, it is absolute. That makes her a reliable partner and ally as well as puts her in a position to be blind to some of the shortcomings of others. Though she initially has an infinite amount of reasons not to trust Lotor--such as the fact that he's Zarkon's son and has attacked them on numerous occasions--he is eventually able to win her over to the point where she is willing to travel alone with him on a special mission. Coran is like a second father to her, and though she is willing to push aside some of his warnings as any daughter might, she values and trusts him as a person and as one of the few Alteans left. He looks out for her well-being when she refuses to. All of the Paladins become part of her new family and she trusts them with her life, and has willingly put hers on the line again and again for them. Though she values all of their contributions and talents--all of which she noted when she began to assign them their Lions--she is most often shown discussing tactics and giving command over to Shiro.
Being a calm and collected leader is extremely important to her. While she can be friendly and expresses a great desire to bond with her new-found family, Allura has a tendency to keep a lot of her thoughts, feelings, and worries to herself. She is very much concentrated on the greater good, whether it is the good of the team or the good of the universe, and will always put those needs before her own. Though she opens up bit by bit over time, failings of the team, of missions, and her own mistakes are those she takes very, very personally. She attributes these to her inability to lead, prepare, to live up to her father's legacy. Allura would rather force herself to work through a stressful situation against her better judgment than to take a rest, in part to get the job done and in part to distract herself. Though she doesn't often seek comfort in her friends, she is grateful when it's received.
Allura has the fortitude and resolve to stand up in the face of overwhelming odds, the empathy and understanding to relate the suffering of others, and the will to change it. She can be a commanding and diplomatic strategist, playful or excited about new discoveries, and sometimes too deep in the trenches of her own ideals. But at the end of the day Allura wants to do right by the people she cares about, to protect the universe and carry the mantle of her father's legacy and see it to completion. She started out feeling as if she had lost everything, but has only found more and more reasons to fight.
Personal Moral Codes:
- Peace and diplomacy first. It's an Atlean ideal and as the Princess and one of the last left, she feels compelled to embody it.
- The ends do not justify the means. She was faced with an alternate reality where she achieved universal peace through subjugation and mind control and decided that it wasn't true peace at the expense of the free will of the people. While the end goal is important, the cost and sacrifices have to be taken into account.
- Protect and preserve. All people's should be allowed to live a free and fulfilling life.
- Betrayal is unforgivable. Allura does not take lightly to it, especially if it is at the cost of others.
Insecurities/Personal Demons
- Losing the war. The freedom of the universe is at stake, so it's kind of a big deal.
- Last of her kind. Which, as far as she knows, she basically is. (She has Coran, and realizes that Haggar is Altean and Lotor half-Altean. But that's 3.5 in total in the universe.) The loss of her family, her home world, and her people is her main motivation to fight but also something she won't ever forget.
- Letting down her father's legacy. It's all she has left of him and she worries that she won't may not be able to help Voltron to victory sometimes.
- Heavy is the crown. Allura takes failures seriously and tends to attribute them to attribute them to her own faults and shortcomings. She feels an immense (self-imposed) pressure to be a competent leader.
Abilities/Powers/Weaknesses:
- Super Strength. She is much stronger than the average human, able to toss around grown men (who are arguably larger than she is), as well as full-scale robotic humanoids around like it's no big deal. She was also able to almost forcibly close automated hanger doors on a spaceship that were trying to open.
- Magical Abilities:
- Quintessence/Energy Manipulation. She is able to channel her own energy as a resource to power the Castleship and create Wormholes. She is also able to give this a sort of physical form in both offensive and defensive magic-like skills in combat, though she is unpracticed at this and only discovered it in the heat of battle.
- Quintessence/Energy Healing. She is also able to imbue her energy into living things, such as healing and restoring the entire Balmera "planet" and essentially bring it back to life. She has also been seen using her own quintessence to heal/restore her teammates.
- Shapeshifting. All Alteans have the ability to change their appearance to a certain degree. Allura is able to alter her size and coloring in order to blend in with other species.
- Telepathy. She is able to communicate and understand the Atlean mice from spending 10,000 years in the same cryo-pod. This ability is only shown with the mice.
- Alchemy. Though this is newly gifted and also largely unpracticed at her canon point, Allura has the ability and knowledge of how to imbue machinery with her Quintessence. This was the same knowledge that led her father to create Voltron.
- Piloting. She pilots the Castleship and is able to quickly pick up the controls of piloting a Lion as well.
Ability/Power/Magic Warping:
- Super Strength. No adjustments needed.
- Magical Abilities:
- Quintessence/Energy Manipulation. Nerfing her ability to create wormholes--she doesn't have the technology available to do it anyway. Any sort of magic offensive/defensive abilities would be short-lived, difficult to control, or cause extreme exhausting and/or burning where she concentrates the energy.
- Quintessence/Energy Healing. By using any of her energy to heal, she will either expend her energy to the point of passing out or end up absorbing whatever wound or illness the person she's trying to heal is, suffering from it herself.
- Shapeshifting. We only see her grow in size and change her skin color, so assuming this is all that she will be able to do in game, she will be unable to voluntarily revert the change and stuck with those characteristics for at least a day. No easy outs.
- Telepathy. Would like to keep this unchanged so she can still talk to the mice?
- Alchemy. She hasn't done anythin with this yet per her canon point, but we'll say that her knowledge isn't very useful at the moment to create giant fighting robots. Maybe she can help create a smart microwave that won't burn your popcorn. Or maybe burn all popcorn as a warping instead. Every bag of popcorn. Everyone is sad.
- Piloting. No adjustments needed.
Inventory:
- Her space suit/flight suit [ image ]
- Earrings, which function as a method of communication but likely won't work [ image ]
- Space Mouse #1: Platt. Largest, green and yellow
- Space Mouse #2: Chulatt. Smallest, blue with blue eyes
- Space Mouse #3: Plachu. Blue with red eyes. Ready to fight you.
- Space Mouse #4: Chuchule. Pink with red eyes. Also ready to fight you. [ ref for all mice ]
Writing Samples:
1.) TDM
2.) Being a Princess wasn't all glitz and glam. Though she had been born with the fabled silver spoon, Allura did know what it was to do a hard day's work. Her father had always considered the position of King as one of an obligation to guide and protect rather than a right to rule, and Allura adopted that way of thinking. Her royal blood made her a key player in politics and advancements, it gave her a special role to play on the Castleship, but it also gave her a responsibility.
A responsibility to the team and to the mission, both of which she took very seriously. Without her father's guidance she faltered a little in the beginning, yet as her confidence grew, she refused to simply sit and be left behind. She had more to contribution than just playing a battery to the ship. Her abilities even allowed her to infiltrate a Galran ship mostly undetected.
Mostly.
When the drones finally broke through the hangar door, Allura knew what was coming. At least she had accomplished what she set there to do: get the information on Galran main station and to get out safely. When it became increasingly apparent that the latter would be impossible, that only one of them would make it into the escape pod, she made the logical decision: save Shiro. Voltron was the hope for the universe and, without him, they could not form Voltron. Coran could pilot the ship. Her absence would be less of a critical hit to the team.
So she did.
She tossed him into the escape pod and watched it take off until the Galran drones had knocked her to the bay floor.
Drones were terribly impersonal. War put lives on the line, lives that fought and cared and loved and had something to fight for. But drones? These were expendable, heartless resources that were sent out to face down a living person as if that made it a fair fight. Allura knew better than to resist. She could take on one or two without much trouble, but she was out numbered by dozens. She had never been a prisoner of war before, but it came with the territory. She had always been prepared for this as soon as she took up the mantle of leading Voltron into battle again. Hadn't she?
She was scared. They marched her down the long corridors of the ship. She had long since lost the helmet of her disguise, unable to hide what thoughts might pass over her face. Drones would not judge, but any actual soldier might and she knew it was unlikely they were leading her to her cell just yet.
Cell.
Yes. There would be a cell, more than likely. She weighed the possibility of being killed outright--another outcome that she had accepted, but faced with the potential, real potential of it made Allura's skin feel cold. Princesses made good bargaining chips when there was someone to bargain with. Altea was no more. They could try to use her to get Voltron, but it was surely not the only option.
But a likely one.
One step at a time. Left, right. Out of sync with the drones on all sides. They turned around a corner and into an elevator and Allura tried to map out what she could remember. But for as much as she was trained in combat she was not a soldier until recently. She had lost count--was that the fourth left or the fifth?
A deep breath.
Escape would not be immediate. She must bide her time.
They finally came to stop in front of a Galra--an actual Galran soldier--who gave her a look over with pupiless yellow eyes.
"Take her to the bridge. Emperor Zarkon and the Witch are waiting."
Her heart stopped beating for a moment and sank into her stomach.
Zarkon.
There was no room left for doubt. For fear and uncertainty. A weak face betrayed the mission, betrayed her new Paladins, betrayed everything her father and fought and died for.
Allura steeled herself as she was led onward.
Being a Princess meant that your people came first. And with Altea gone, her people were the entire universe. She could be strong for that.
OUT OF CHARACTER
Player Name: Freya
Player Age: 30
Player Contact:
Other Characters In Game: N/A
In-Game Tag If Accepted: Allura: Freya
Permissions for Character: Right here!
Are you comfortable with prominent elements of fourth-walling?: Yes!
What themes of horror/psychological thrillers do you enjoy the most?: I love, love, LOVE the sort of mindfucking that stays with you for days afterwards as you constantly rethink all the ways a scene or story was twisted into place. My favorite games are Silent Hill and Fatal Frame, so I also really like the sort of distortion of what it means to be human, questioning one's life/sanity, descent into madness, exploring the cruelty of people and dealing with the consequences. Death and body horror are cool with me too. I love ghosts! Ghosts and dead things.
Is there anything in particular you absolutely need specific content warnings for?: Generally don't do the birth/pregnancy horror, but I'm hard to squick, to be honest. I am happy to just not read something if I don't want to.
Additional Information: Nope!